BattleTech Strategic Ops Advanced Aerospace Rules
BattleTech RPG Strategic Ops Advanced Aerospace Rules
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on “forces in solar system” (as opposed to “forces on world” for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book’s main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).
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BattleTech Strategic Ops Advanced Aerospace Rules
BattleTech Strategic Ops Advanced Aerospace Rules
BattleTech RPG Strategic Ops Advanced Aerospace Rules
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on “forces in solar system” (as opposed to “forces on world” for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book’s main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
BattleTech RPG Strategic Ops Advanced Aerospace Rules
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on “forces in solar system” (as opposed to “forces on world” for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book’s main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).











